Saturday, January 29, 2005

Halo Combat Evolved

Halo Combat Evolved
First Person Shooter - Xbox
1-2 players campaign / 1-4 players deathmatch

Yup, I'm quite a few years too late, but that's ok. Bungie's Halo series is well known, and probably THE reason that most people bought an XBox. It's a celebration for console owners, because there's been a great gap since the phenomenal Golden Eye 007 for a quality FPS. Is Halo all it's cracked up to be? Well, yes and no.

Let's get this straight. Halo is pretty darn good. Multiplayer is what everyone talks about and yes, it's an awesome party game. A variety of locales, weapons, and vehicles make each stage unique. The controls are extremely tight, and I especially love the intuitive dual analog control. Makes sniping people an absolute hoot.

But as nice of a deathmatch game it is, I care more about the campaign. What makes Halo noteworthy is the 2p co-op. Yup, 2 players can have at it taking down Covenant scum, and certainly adds a new dimension to the game. But a partner isn't needed. At its heart, it's a fulfilling 1 or 2 player experience. It plays out like modern FPS where there are story cutscenes, but also in-game dialog between your character and NPCs/AI-controlled allies. Sometimes the action going on will impair hearing of this dialog, but perhaps that makes it more realistic.

Where it shines is the environments. The scope is unmatched of any FPS I've played thus far. The outside scenery is absolutely huge, spanning a lot of ground and height. Many of these stages give you ground and air vehicles in order to traverse them quickly. This gives the game a very epic and expansive feel that most other FPSs lack. There is a lot of wide open space for varying tactics. Where it falters though, is the interior environments. Level design for indoors is extremely repetitive and lacks personality. It comes off as a big disappointment because its contrasted by the amazing outside environments. One stage for example has the same floor layout for each of its 10+ rooms, and it made you wonder if you were really getting anywhere. Also it made me wonder if Bungie could be any lazier.

But getting past that one flaw, you'll see why Halo is so highly regarded. It's an excellent multiplayer game, whether campaign or deathmatch. And the amount of effort put into making this a living breathing world is incredible. While the game has lofty goals, the fact that it misses the target on the interior levels drags the game down a bit. Still, it's one of the finer examples of the genre on any game system.

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