Gunstar Super Heroes
Action - GBA
Battery Backup
1 player
Treasure is one of the few companies I respect. They have consistently provided game experiences that are unrivaled. Most of this is due to their unorthodox design, usually pioneering mechanics that spice up what would be normally formulaic. Their ticket to fame came in the form of Gunstar Heroes for the Genesis. It is still considered to this day as among the best action games ever made. Since I never owned a Genesis, I'll have to be content with trying this semi-remake/semi-tribute made for the GBA.
Wow. Immediately upon firing the game up, you're thrown into the thick of things with classic run & gun action. You are given three weapons that you can switch between at any time. Each of them come with their own meter for super shots. Enemies come from all sides, machines fly around you, and bullets pour down . Visually this is one of the nicest looking games for the system with no sign of slowdown. It's a grand action-fest with a lot of variety from stage to stage. Unfortunately, it's that variety that is also the game's greatest weakness.
Gunstar Super Heroes never comes together as a complete experience. As you play on, you'll be shooting on top of a rotating ship, freeing hostages, collecting cutesy things in a maze, flying a huge helicopter in a vertical shooting stage, and navigating a board game. It almost seems like Treasure wasn't sure what to do with the game. The quality and enjoyment vary from stage to stage, so it's a very inconsistent experience.
The boss battles are pretty good, though. It's classic pattern-based gaming. Many of them require a few attempts before figuring out how to conquer them. For example, there is one boss, aptly named Seven Force, which shape-shifts between seven forms. It's a total thrill to take down all of them. You pretty much can't go wrong with Treasure boss battles. In fact, I kinda wish there were more of them.
After all that's said and done, Gunstar Super Heroes is a decent action game. It is definitely an uneven experience, but it's interesting enough to play through. The problem is that it's a very short game and the flaws don't come out until you play it again. While I appreciate the new story tidbits on switching characters and higher difficulties, you realize that the game is... well... boring. After the initial novelty has worn off, you come to see that Gunstar Super Heroes is pretty average. Even on Hard mode, not much has changed from Normal to make it feel like a different game worth playing through.
I come away with Gunstar Super Heroes with mixed emotions. On one hand, it is a competent run & gun shooter with interesting boss battles and some great looking sprite graphics. But on the other, it holds no lasting value and ends up being quite forgettable when it comes down to it. At no point did the game wow me. And I'm pretty disappointed that it's not interesting enough to hold up for additional play throughs. It's the epitome of mediocrity. Come on Treasure, you can do better.
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