Tuesday, February 26, 2008

Grim Grimoire

Grim Grimoire
Real Time Strategy - Playstation 2
Memory Card - 4 save slots
1 player

I have never really been a fan of Real Time Strategy games. I do not like how speed is of the utmost importance, where the ability to quickly manage groups/abilities with hot keys and fast clicking determines victory... or defeat. I do not like how you can only be attentively involved in one place at one time. In short, I don't enjoy the real time-ness of it. But as soon as I saw the trailer for Vanillaware's Grim Grimoire, I knew I had to have it. It would be very much the typical RTS if it weren't for one thing. The action pauses when you issue commands, "fixing" the very thing I didn't like about RTS. Little did I know that Grim Grimoire would be absoutely amazing all around.

The main character is Lillet Brau, a new student to the Magic Academy. There she meets some interesting folk, and being the new student, doesn't really get beyond introductions. It's all fairly typical anime-type stuff. Then it happens, and the plot is turned up several notches. You get thrown in an escalating crazy story, and nothing initially makes sense. But the mystery is very effective in establishing a connection between the player and Lillet. Events are occuring all around her, and as she learns why, we learn why. Lillet also gets to learn a lot about the other characters, their backgrounds and their motivations as time goes on. It's very rare that video game storytelling appeals to me, but Vanillaware has nailed it with Grim Grimoire.

Then there's the actual game mechanics. In RTS games, you need to build bases, upgrade them for additional skills and bonuses, mine for resources, be prepared to defend your bases, and create armies to destroy the enemy. All of these are present in Grim Grimoire. But there's a few differences. Instead of races, there are four realms of magic - Glamour, Necromancy, Sorcery and Alchemy. But unlike other RTS games, you are not confined to one particular realm. There are still advantages to building upon the same realm, because stat upgrades only apply to creatures within that realm. But Grim Grimoire offers additional flexibility by allowing you to make everything if you can afford it. From the seemingly useless Grimalkin (cannot attack) to the almighty Dragon (has best HP/defense in the game, and an attack that can wipe out an army in seconds), all of the units have a purpose in the game. In fact, the Grimalkin can singlehandedly render a Dragon useless by putting it to sleep.

As suspected, the ability to pause the action when you issue commands is much appreciated. For me, it means I can pause the action, look around the map, and plan what I want to do for that particular moment. Two simultaneous battles going on in different areas? Not a problem. Issue a command, pause the game, move the camera to the other battle, unpause, and issue commands. It is the most control I've seen in a RTS, and that, to me, makes it the most strategic.

Perhaps even more impressive than the gaming mechanics is the game design. Every stage is a meticulously planned scenario. The first several stages are introductory type stuff, where the game walks you through basic tasks. As you complete stages, you gain additional grimoires or upgraded grimoire abilities. Grimoires are books that allow you to summon buildings. So after completing each stage, you have new abilities to look forward to. But it also means that each stage was made with your present abilities in mind. This is taken to the next level with the "Trial Stages", which are bonus stages not related to the main storyline. Some trial stages will allow you to use all 12 grimoires. Others will limit you to two specific ones. It forces you to figure out how to overcome the stages with what you're given.

There are some annoyances with the game, but they are very minor. When you power the game on, the startup time is pretty lengthy. It takes a good minute or more to get to the title screen. Also, the trial stages are unlocked along the way as you play the main story. But they are not in synch with what you've learned in the main game. When I unlocked the first Trial Stage, the only thing I learned how to do was mine for mana. So I tried the Trial Stage, and was overwhelmed by having all grimoires unlocked. I didn't know what any of the units did, so I thought it was weird that they made it the first Trial Stage. But with Grim Grimoire's colorful 2D presentation, whimsical soundtrack, 25 bonus trial stages, and a game that is a pleasure to play, these complaints hardly drag the game down.

Grim Grimoire is without question, the standard for console RTS.

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