Friday, March 21, 2008

Metal Gear Solid 2 Substance

Metal Gear Solid 2 Substance
Stealth Action - XBox
HD Backup
1 player

From where I stand, MGS2 is the sole reason Sony dominated its rivals. At least from internet fandom, it seemed as if everyone wanted a PS2 simply because MGS2 was being made for it. It was one of the most hyped games ever in the history of gaming. I was never really taken in by Metal Gear Solid, unlike everyone else. Sure it was enjoyable, and for such a mainstream title, it did have interesting scenarios and gameplay mechanics. But I still felt it was too skim on game, and too much cinematic experience. So I was curious as to where MGS2 would go with the franchise.

True to its roots, Metal Gear Solid 2 follows a similar pattern of play to MGS. While you could simply shoot everyone you see, the relative scarcity of ammo and wealth of sneaking abilities would go to waste. Hiding, observing enemy patrol patterns, and sneaking up behind them to hold them up or snap their neck seems to be the more prudent route. But be careful. If you don't drag corpses away, that would tip the enemy off that there's an intruder on the premises and backup is called. The thing about this game is you can play the game however you want. You can go with guns blazing. You can evade all enemies. And you can do a little of both, and everything in between. You're given all the tools, and you can play it as you wish.

To that end, MGS2 feels more focused as a game than MGS. The game consists of two scenarios. One takes place on a Tanker ship. Another takes place 2 years later on a Waste Treatment Plant. Each location envelops you in its surroundings. You get a good sense of the scope of your missions. There's a lot of attention to detail. If you spend the time to study your surroundings in 1st Person view, you can see idol posters, secret passages, and even cockroaches :( Traversing through each situation is quite the task. The bosses put up a lot of fight too. Ultimately MGS2 is more refined, and much more challenging than its predecessor.

There is a lot of criticism leveled at MGS2 because of Raiden. The Tanker scenario plays out in usual fashion. But the Plant scenario features Raiden as the central character, instead of Solid Snake. But I don't really understand the criticisms, because you pretty much play him the same way. Raiden has all the abilities Snake has, except for one critical detail. Snake has an automatic radar so you always have a map and a guide to the enemy's patterns. With Raiden, you need to find computer terminals (Nodes) to download that building's schematics before you get radar. That means that up until you find the Nodes, you have to be more careful of where you go. I actually liked that aspect, because it made me more conscious of my surroundings. It forces you to look in 1st person for a longitudinal view that the camera obscures. It forces you to proceed slower and study what threats exist all around you. The other aspect I found interesting about playing as Raiden is the team dynamic. Although you face many obstacles and enemies along the way, you're not doing it alone. While you're at one task, other characters are at others. Although games have trained us to be the one-man hero, in MGS2, you are only PART of the solution. Tasks that other characters partake in affect you, and vice versa. The mission is bigger than you are.

But for all of that, the game is ... well... kinda boring. I really enjoyed the Tanker scenario, as it showcased all the strengths of this type of game. But the mechanics started to wear thin as I played on. First of all, the bulk of the game takes place in one location. That means there's little variety in the locales as you see the same type of structure over and over and over again. The amount of backtracking in the story ensures you'll be sick of it all. The other major thing is that MGS2 is nothing more than rehashed MGS. You can justify it all you want, but it just feels like Kojima and company said, "Hey, everyone liked our MGS game so let's just do the same thing again with better hardware!" So you have a sniper scene, torture scene, your guided missile through airducts scene... If I wanted to play MGS, I would have. MGS2 relies way too much on nostalgia.

To offset the boredom, MGS2 also offers plenty of irritation. Like MGS, most of the communication in the game is done via codec, some nanotech radio thing. But unlike MGS, codec communication is far more frequent. So you'll be walking around and all of a sudden you'll get a radio buzzer going off. Finish that conversation and a few steps later, you may receive another one. In concept it sounds ok, but its ample execution here frustrates. The Plant scenario in particular doesn't know when to stop with the communication. It interrupts the flow of the game far too frequently for my tastes. Also off-putting is that the codec communication often reminds you that you're playing a game. It'll tell you to "Push the Action button" or "Get into First Person view". To top it off, they'll display video captures of Metal Gear, Metal Gear Solid, or MGS2 footage as a self-tribute. But in the end, all this does is patronize the player and shatter the illusion of immersion they tried to create. As far as gameplay flaws, whenever you are caught by the enemy and trigger a red alert, there's a set amount of time before all the alarms clear, and the enemy stops searching for you. Sometimes you can find a perfect hiding spot that's completely out of view, so the enemy can't spot you. But you still have to sit there for 2 minutes or whatever until the red & yellow alert clears. I know that from a consistency standpoint, they shouldn't reduce the wait time. But it's certainly a nuisance when you know you have your safe haven and yet have to just stand there, doing nothing but watching the seconds count down. Maybe I'm not really much into this stealth thing at all.

Finally, there's the cinematic story. There's a whole cast of characters that are each secretly working towards their own goals. There are conspiracies, betrayals, coverups, blackmail, the whole nine yards. It's all interesting enough, but the story's self-importance is its downfall. Just like the codec communication, there are a lot of cutscenes in the game. Each and every clip screams: "Lookit me! This game is full of awe and wonder!" But the only thing I'm wondering is why Kojima thinks his writing and directing is so amazing. I felt as if every cinematic sequence was pretentious, as if they wanted to be taken seriously... but tried way too hard. The latter parts of the game try to tackle philosophy, sociology and existentialism. Although the themes are decent, they've been done elsewhere, and executed far better.

Metal Gear Solid 2 Substance contains the original Metal Gear Solid 2 Sons of Liberty, as well as a ton of extras. There's tons of VR missions, game scenarios, supporting storybooks, boss attack mode, etc. If you enjoyed the game, the extra content in Substance offers many additional hours of playtime. I appreciate the wealth of extras included in Substance. But for all its MGS rehashing, irritating design decisions, and contrived cinematics, I didn't enjoy playing Metal Gear Solid 2 very much.

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