Thursday, July 10, 2008

Guitar Hero On Tour

Guitar Hero On Tour
Rhythm - Nintendo DS
Battery Backup - 3 saves
1 player / 2 player WLAN

With the widespread success of Guitar Hero and Rock Band in the US, it was only a matter of time before someone set their sights on the portable market. Activision & Vicarious Visions became that someone. And the DS became their platform of choice. The story goes that Guitar Hero On Tour was an experiment for Activision. Would they be able to reproduce the console experience on a portable? I'd say: very little. But that's not necessarily a bad thing.

First of all, Guitar Hero On Tour comes with a Guitar Grip that fits in the GBA slot. By default, it fits the DSlite, but the package also comes with a converter for DSfat owners like me. The guitar grip is designed to mimic pressing fingers on the fret buttons a la the console guitar controllers, and aside from dropping the 5th button, it works really well. Tactile feel of the buttons is good. The grip also comes with an adjustable velcro strap for your hand, so you can simultaneously hold the DS and play notes at the same time. Although the guitar grip controller allows you to play notes as intuitively as the console versions, there is a major problem. Ergonomics are a sour point. Up until you find a hand position that works comfortably, you will likely be in a lot of pain. Between the fast fingerwork required to play higher level songs, supporting the weight of the DS on the same hand, and angling the DS so that you can actually see the note charts, the game puts a lot of stress on your weaker hand. Immediately after a couple of songs, I felt sharp pains shooting through my left wrist. It's a system of trial and error to find a playable position, and that's a big let down on a game like this.

But things aren't all wrong. The biggest selling point for me was that the game also comes with a pick-stylus. Since the DS has a touchscreen, it's only natural that they utilize it. With a pick in hand, it feels more like real strumming than that silly guitar controller flap. Just stroke the touchscreen with the pick left or right, and it plays the notes you've fingered. It's intuitive and has the right sensitivity. To use the whammy bar for long notes, you simply slide the pick left and right rapidly. Your touchscreen might not like the scratches, but it sure does feel natural. And when you're not using the pick, you just slide it into the guitar grip, where it has its own storage space. It's details like that where you realize that Activision and VV were serious about making a quality product.

The audio and visuals are also very high quality. The game contains 25 songs, and the bulk of them are exclusive to On Tour. The songs are a mix of genres, from Pat Benatar to Nirvana to Santana - mostly from the last decade though. As expected, many of the songs are covers, but I was surprised to hear Maroon 5 blasting from the speakers fully intact. The game sports four difficulties, with Easy being for the truly rhythmless, and Expert for ... well... experts. The song pattens I've gone through in Normal and Hard have been pretty fun, and are pretty much in line with all other RedOctane/Harmonix releases. No complaints there.

The game also offers 2 player modes, assuming you have a friend with the guitar grip. There's competitive play, where you can actually attack your opponent with DS specific options... and the normal co-op from the console versions. I don't know anyone with the game, so I did not get a chance to test out these features.

If the goal of the game is to simply duplicate the feeling of left hand/fret buttons - right hand/strum to rhythm and music, On Tour is a decent attempt. The addition of the pick/touchscreen for the DS actually makes it better than the console versions for the strumming experience. But if the goal of the game is to feel like a guitar player, On Tour falls completely short. Having to balance the DS with your palm while frantically hitting buttons with fingers from the same hand is not the challenge Activision aimed for. In addition, even though Star Power can be activated in three different ways, all the methods interrupt the flow of rocking out, versus the guitar lift in the console versions. Make no mistake. Guitar Hero On Tour is a unique and fun rhythm game that takes full advantage of the DS' capabilities. But it does not at all emulate the feel of performing. For me, it doesn't have to. The cool guitar grip peripheral and being able to strum are reasons enough to warrant its existence. It's a Guitar Hero that offers not a lesser, but a different experience altogether than any of its console counterparts.

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