Dragon Quest IV: Chapters of the Chosen
RPG - Nintendo DS
Battery Backup - 3 Saves
1 player / WLAN Town Building
While not the first, Dragon Quest is the influence of what we now recognize as the traditional Japanese RPG. I played the first back in the 80s when it was released. And I hated it. It was completely tedious and dull, so much in fact, that I hadn't played another DQ title since. But because of the cult following, I felt like I should give the series another shot. Enter DQIV. I wasn't really sure what I was expecting going into this DS remake of a NES game, but I definitely developed an appreciation for what the series has to offer.
Dragon Quest IV is actually quite an interesting case study for me. It answers the question: "How would I feel about an RPG that does EVERYTHING right, except for one thing I care about most?" I adore the visual style, with traditional sprites over 3D polygonal rotatable buildings and backgrounds. It reminds me a lot of Grandia's style, and I am completely in love with it. Just like Grandia, the rotating backgrounds makes exploration really fun. In addition to treasure chests, there are plenty of medals to collect, in exchange for rare items. The added bonus of dual screens is very convenient in helping you see what is ahead too. In traditional Enix fashion, the orchestral soundtrack is also very nicely done. And the story? Ok... well... it's as generic cookie cutter fodder as they come (and what RPG isn't?), but I definitely enjoyed the story structure. The game is broken into chapters, hence the title, and makes the plot unfold more like a book, which is neat. One of the series' charms is actually specific to the English localization. Each kingdom has its own style of speech, which adds a lot of personality. One kingdom speaks with a heavy Russian accented English. Another parades its French influences. All of it just adds up to a world brimming with life.
Unfortunately, the best thing I can say about the combat engine is that it's tolerable. It all comes down to this - DQIV's battle mechanics are too simplistic for my tastes. The menu options are tried and true: Fight, Magic, Item, Flee - nothing more, nothing less. It's hard for me to be excited by the limited options, because I really enjoy tactical planning. With DQ, there's little to go on. To its credit, DQIV is the best implementation of this style of gameplay. This is a game in which party buffs and enemy debuffs, in addition to the usual arsenal of attacks and offensive spells, are essential against bosses and even some of the normal enemies. I like that each spell in the game is an integral part of the experience. I also like that DQIV implements enemy groupings so that there is effectively a difference between single-target spells and ones with an area-of-effect. Finally, I'm glad to report that DQIV allows your non-party members to share in experience, circumventing the tedium of rotating members in and out like a lot of other games. DQ may be simple, but at least it offers a focused battle experience. So while other games with similar mechanics drive me mad, Dragon Quest IV manages to be unoffensive.
Maybe that's the key to my overall opinion. DQIV hit all the right notes on everything, except combat. I place such a high value on combat because it is the only aspect of Japanese RPGs that differentiate it from adventure games. It comprises most of the playtime. Hence combat makes or breaks RPGs for me. I couldn't ever say I liked DQIV's combat. Nor could I say I hated it. Dragon Quest IV somehow manages to not offend. In the end, I rather enjoyed the adventure. There's just so much to love. I ultimately wish the fights had more depth to them, but when it comes down to it, I'm eagerly anticipating DQV. Maybe that's all that matters.
Tuesday, October 28, 2008
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