Sunday, December 21, 2008

Bionic Commando Elite Forces

Bionic Commando Elite Forces
Action - Gameboy Color
Battery Backup - 3 saves
1 player

Not to be confused with the Gameboy Bionic Commando, the Gameboy Color Elite Forces is the third entry for this series. Capcom hasn't really utilized this property much over the years, until they suddenly revived it by announcing titles for the HD systems out now. So what's a better way to celebrate than to go through the older titles?

Despite being in the same series, Elite Forces has a very different feel than the NES and Gameboy Bionic Commando games. Sure it's still got the same basic elements. You still choose a weapon, accessory, communicator and armor prior to entering stages. You still use your grappling arm to swing across chasms and scale heights. And you still can run into enemy trucks on the map to collect extra lives. But the visuals have changed dramatically. The character designs and backgrounds have been totally transformed to have sort of a cartoon-ish look. To complement the cartoon visuals, the developers gave your character much more fluid animation that's almost as nice as Prince of Persia and Flashback. But the overall effect of the new look is a turnoff for me. The architecture of the buildings and things you can grapple onto aren't very recognizable. It's almost like as if everything is just blobs with different colors. That might seem harsh, but the objects in the game don't really resemble anything. Compared to the detailed visuals of its Gameboy predecessor, Elite Forces is a giant step backwards, animation excluded.

Capcom introduces a couple of new elements to spice things up, but they are of dubious value. Now you can actually choose between two characters. This might sound like a cool option, but the male and female heroes don't seem to differ at all, other than one having longer hair. They both have the same abilities, are the same height and everything. No. I don't get the point either. Another addition to the game is sniping. In a handful of stages, you can interact with specific buildings and initiate a sniper event. The screen will switch to a first-person zoomed view, and you just point the camera around and shoot when an enemy is within the crosshairs. The enemy never notices you even if you miss, so the sniper segments are more about finding enemies with the lousy camera rather than the sniping itself. These sniping sequences aren't particularly interesting, and they break up the flow of the rest of the game.

Luckily, Capcom left the grappling gameplay intact. The Gameboy BC had some really tough segments at the end of the game, but was too easy for the bulk of it. Elite Forces, on the other hand, has you swinging around, letting go, extending your grapple hook at the right time and grabbing another object for the bulk of the game. There are challenging segments from early on, and despite the fluid animation of your character, your grapple arm is plenty responsive and quick. Looking only at this component, Elite Forces might be my favorite of the three games.

But Elite Forces is also riddled with problems that make it my least favorite game overall. First of all, there is a game destroying bug. I've heard it happens whenever you play Elite Forces on GBA or the GB Player. I've heard that it even occurs sometimes when you play it on the GBC! Basically the game will freeze whenever you complete an enemy truck encounter, and start a mission afterwards (ie. all the time). It doesn't matter if you reset the game. The bug will continue to lock-up the game. Someone found an odd workaround that works: Basically, every time you turn on the game, start a New Game, kill yourself until you get Game Over, then you can Load your Saved game without encountering the bug. I'm glad that there is a fix at all - the game is virtually unplayable otherwise - but having to do this trick every time you want to play, gets old.

Some of the other poor design issues do little to alleviate my irritation. Your character sprite is rather huge, and it affects the game a lot. For instance, when you swing around with your grappling arm, it's very easy to crash into enemies because of the sheer size of your character. I've also noticed that when you pull yourself up to a ledge, one of the frames of animation forces you to stand up, even if you're holding down to duck immediately after climbing up. I've been hit by bullets on a few occasions just because the pull-up animation forces me to stand for a split second. And just like the Gameboy Bionic Commando, Elite Forces makes the power reactor segments more difficult by adding more bosses to fight and requiring more shots to destroy the core, compared to the original NES game. But the boss fights here are extremely annoying. It seems as if you are forced to take hits from them, because they move at such a faster speed that they wind up bumping into you and causing you damage. I like that bosses generally have a window of timing in order to damage them, but I really oppose games where I'm forced to take damage no matter what. Finally, the audio is just plain bad. From the horrible quality of the voice and music sampling to the limited tracklist of 3 songs that loop over and over, this is one game that is better with the volume turned all the way off.

For all its fluid animation and spot-on grappling, Bionic Commando Elite Forces manages to bungle some of the simpler aspects of making a video game. Couple that with the game crashing each time you turn on the system, and you've got an unpolished, underdeveloped product. It almost feels unfinished at times. The one saving grace is the core underlying game, using your grappling arm physics to navigate stages, is pretty solid. Still, it's hard to recommend Elite Forces when you could simply be playing the vastly superior Gameboy or NES versions.

4 comments:

Eric C. said...

EF was developed by NST not Capcom and it's the 4th game if you count the arcade version.

Terrence said...

Gee, always the corrector :P Maybe I should make you my editor.

Unknown said...

Your review on the game is based on your stupid opinion. The game never crashes on the GBC, but like some GBC-only games, it doesn't work well on the GBA, maybe you should have pointed that one out instead of claiming it to be buggy and crashing all the time. And is this game a turnoff for you? Well you have shitty taste in games then.

Unknown said...

hey man thanks for pointing out the bug, I have been playing it for the first time and while I am enjoying it the truck bug makes it frustrating as you have to not only have to deal with playing the game without any continues, but also crash the game whenever you bump into a bloody truck. I was frustrated, looked it up, and I found your article, so thank you for pointing out the fix.