Saturday, November 21, 2009

Tony Hawk's Pro Skater 2x



Tony Hawk's Pro Skater 2x
Developer: NeverSoft / Treyarch
Publisher: Activision
Extreme Sports / Platformer - XBox
Hard Drive Backup - 3 Saves
1 player
Tony Hawk's Pro Skater 2x


I played the original Tony Hawk's Pro Skater back on Dreamcast way back in the 90s, when it was all the rage. I have to admit. I totally didn't understand it. Controls seemed clumsy, and there seemed to be too many moves with no point. Then the owner of the game showed me how the game was supposed to be played and things were never the same again. Playing this game 10 years later only confirmed my feelings back then: This is the greatest 3D platformer ever.

What most people don't know is that THPS is a 3D platformer disguised as an extreme sports game. It has all the elements of 3D platforming I like, and adds the necessary ingredient missing from most: skill. Tony Hawk's Pro Skater 2x is an Xbox port of Tony Hawk's Pro Skater 1 and 2, but adds 3 additional stages. Visuals are slightly upgraded for the Xbox, but it more or less looks and plays like the Dreamcast version.

Like other 3d platforming games, the game puts you through different stages where exploration is encouraged. The structure is sort of free-form, but there are 5-8 goals per stage. Complete a set number of goals (not necessarily all of them), and the next stage opens up. Each stage is timed, but as long as you fulfill a goal within the time frame, it's counted toward your total. Goals are generally of the following types:

  • Obtain a certain score
  • Collect / Find Items
  • Perform a specific trick

The collecting of items is my favorite part of the game. The brilliance of THPS is that often times you'll see the item that you want - maybe in the distance, maybe way up high. But there's no immediate way to get there. Figuring it out requires exploring the stage to the fullest, and experimenting with what you can interact with in order to reach it. Or sometimes you cannot see the item you want at all, which means it's being concealed somewhere. In stage 1 of THPS2, for instance, you have to grind on the helicopter rotor which triggers it to take off and crash through a window, revealing a secret area. In a lot of ways, Tony Hawk's Pro Skater is like a puzzle game. Every stage is a new environment with quirks to discover.

The skill system also keeps things interesting. Being based on extreme sports means that tricks are a major emphasis for scoring. Tricks are pretty easy to initiate, using a direction on the D-pad + one of the face buttons, but executing them requires some delicacy. If you're doing some mid-air trick, you better make sure your skateboard is perpendicular with the ground when you land or else you get docked points for mediocre landings. Even worse, poor landings cause you to fall, making you lose all your points for that trick. Similarly, grinding also requires some precision. If you want to grind, jump and then position yourself in mid-air so that you're aligned with the object you want to grind on. Once you're grinding, you have to maintain your balance, or else you'll fall off. Points are rewarded for pulling off these tricks. The more dangerous the trick, the higher the score. Chain multiple tricks together for multipliers.

Often, performing tricks and exploring a stage go hand-in-hand. There is a secret tape in every stage that is one of the goals. As an example of how to get that secret tape, you may need to perform a couple of tricks to build up speed, launch off a ramp with enough height, land on a set of cables and grind, jump, land on another set of cables and grind until you reach the tape. Doing these kinds of things requires the utmost precision, where a single mistake in a string of maneuvers means failure. That's the sort of thing I love. The game rewards those who master it.

No discussion of THPS is complete without mentioning the gaps. Gaps are optional "discoveries" that are stage-specific. It's hard to explain, but they're basically specific type of tricks such as grinding a particular rail or hopping from one place to another. It's become the series trademark. You'll know when you've triggered a gap, because they're displayed with your tricks and have names like "IT'S COLD OUT HERE" in bold blue font. The game keeps a record of all the gaps you've found for you anal types. They're definitely not required, but they're fun to find, and they contribute to your score multiplier.

If there's any flaw, it's the music. Not that it's bad - most of it rock music, with some hip-hop thrown in. It just plays songs randomly, so you'll be hearing the same stuff in stage 1 as you will at stage 8, so it gets tiresome. They don't even change the music as you play through 2x and 1.

As far as the different games included, THPS2 has larger areas, more goals, and more secrets to discover. It's more challenging too. But the one thing I really like about the original is that there are a few stages that force you in one direction (downhill). That kind of design means that you more or less get one chance to execute what you need to do. I also felt like the overall design (item locations, goals, etc) were better thought out. But 2 definitely offers more of everything, and 1 is so incredibly easy after playing 2. Luckily, with this compilation, you get both, so you don't have to choose. The extra stages are a decent addition, but are quite inferior in quality to the stages in the normal games.

Truly one of the few Western games that I think deserves more recognition than it got. Sure it was popular, but even so, I'm sure it got ignored by a lot of people who couldn't think anything good could come from an extreme sports game. Yet, I can think of no better 3D platformer in existence.

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