Sunday, December 06, 2009

Grand Theft Auto Chinatown Wars




Grand Theft Auto Chinatown Wars
Developer: Rockstar
Publisher: Rockstar
Action - Nintendo DS
2 Memory Slots
1 player
GTA Chinatown Wars Box Art


These days, it's hard to find anyone who hasn't at least heard of Grand Theft Auto. Notorious violence, controversial locked-out sex mini-games, and many an impatient girlfriend guarantee its place in video game history. But is it any good? I vowed to give the series a chance, and it wasn't until the DS game came along, that I finally became interested enough to do it. Somehow, the thought of old school GTA with new school GTA innovations appealed to me. So here I am.

You begin the game as Huang Lee, the son of a murdered Triad boss. As you travel to Liberty City, you are nearly killed yourself. Chinatown Wars follows Huang's life in Liberty City, as he seeks answers. You'll end up participating in the drug trade. It's pretty much the only way to make decent money. You'll be sent on missions of sabotage and theft for shady people. You'll be evading cops. A lot. Outrun them. Take them out by crashing them into walls and other vehicles. Hide in secluded areas. That's Chinatown Wars in a nutshell.

I have to hand it to the developers. The game looks and sounds very cool. The action is mostly from an overhead perspective, which makes navigating the huge city a lot more pleasant than it could have been. The overall look has a bit of an edge to it, with cel shaded polygons, and comic book-like cut scenes. There's not a whole lot of spoken dialog - strangers will randomly mumble sentences, usually when disturbed. But the voice samples and sound effects are of high quality. Music is only played during cutscenes and when you're cruising around in a vehicle, mimicing radio music.

What's really interesting about Grand Theft Auto is that Rockstar builds a virtual city. Independent of you, the player, there is traffic, passage of time, and random acts of violence. Cars will stop at stoplights, causing traffic jams. They'll signal before turning. The sun sets, and rises the next day. Occasionally you'll encounter thunderstorms too. Neighborhoods have their own look and feel. Gangs have their own territories, and you'll occasionally see warfare break out. On the flipside, police will also make busts. It feels like a living, breathing city. Even after finishing the game, I still can't say I have Liberty City quite figured out. The scale is massive.

But as fascinating as a video game representation of city life can be, it doesn't make for a good game. Grand Theft Auto gives you two things to do:

- Drive
- Shoot

All of the various missions in the game boil down to just those two tasks. There isn't anything else. Oh sure, driving can be a nice diversion. There's about 20 cars in the game that you can mess around with, each with their own power/acceleration and handling characteristics. And the damage modeling is more realistic than Gran Turismo. But it often feels like you're playing a dumbed down version of Crazy Taxi all the time. Because of the small screen size, the action takes place in the top screen, but the map remains on the bottom screen. It can be disorienting to sneak glances at the map, while you immediately affix your gaze back on the main screen to avoid colliding with cops. Many of the vehicles end up being totally useless. I did find it amusing that the car called "Stallion" was a go-fast car that couldn't maneuver its way through anything. Just like the typical American muscle car.

And the shooting? That's generally worse than the driving. Most of the game is an auto-aim affair, where you barely have to do anything other than press the button. It's completely uninvolving and hard to derive satisfaction from killing anyone. That's not to say that the game is easy. The missions can be quite challenging. But the gun-play combat is sorely lacking. The sole exception are the Molotov cocktails. You actually throw them out by using the touchscreen, and the length and speed of your stylus strokes determine their trajectory. These are easily the best parts of the game.

But touchscreen controls are also some of the worst parts of the game. You use the touchscreen for everything from stealing stationary cars (disarming their alarms), to trading drugs to searching dumpsters. After a while, the touchscreen gimmicks wore a bit thin. There isn't a whole lot of variety to these "minigames", making them more tedious than fun. Even worse, since most of the game uses standard D-pad and face button controls, you pretty much have to keep your stylus between your fingers just in case, making for awkward and cramped hands. The game will often suddenly shift from standard controls to stylus-only controls with no warning at all.

The GTA series generally gets praised for its "sandbox" style of game, where you have the freedom to make of it what you will. True enough, even if you don't follow the game's story missions, you can push drugs indefinitely, loot rival gangs, etch tattoos and fight crime. But for all the touting of freedom, there's still nothing to do but drive and shoot. I was a little disappointed that you can't influence the story in any way. All the missions point you closer to completing the game. If you want to stay loyal to a specific character in the game instead of doing a mission for a rival, you can't progress. GTA CW may be a box, but there ain't much sand in it.

Grand Theft Auto was a game series I wanted to understand. I knew that behind all the senseless killings of innocents, meeting up with hookers (on console versions), and stealing of cars, there was more to be found. But while I marvel at some of the little details Liberty City tries to emulate, I also realize the game contained within is extremely shallow. The shootouts are dull, and the driving can be cumbersome. The constant recycling of these two tasks make the game far more mundane than the controversy has you believe. It lacks solid game mechanics. The dialog wouldn't even impress an 8th grader either. Nevertheless, despite all these shortcomings, I couldn't stop playing it. There's something to be said about a game that keeps you coming back for more, even though the experience leaves you unsatisfied every time. Or maybe there's something to be said about the battered wife within me.

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