Monday, March 01, 2010

Dark Void Zero




Dark Void Zero
Developer: Other Ocean
Publisher: Capcom
Action - DSi Ware
1 player
Dark Void Zero


Dark Void Zero is sort of a weird title. Capcom's marketing team calls it an unreleased game from the 80s, that they are releasing at long last on the DSi Ware store. Wikipedia calls it a publicity teaser to generate buzz for Dark Void, a 3D game for the PC, Playstation 3 and XBox360. Whatever it is, people seem to be agreement about one thing: Dark Void Zero is a much better game than Dark Void is.

Dark Void Zero is a NES-inspired action game, and that's a good thing. Visuals and music are decidedly 8-bit, as well as the gameplay. Sorta. Just like Retro Game Challenge, DVZ takes 8-bit conventions, but mixes it up with some modern elements for a slight twist. They don't go overboard with the modernization, and it mostly plays like a classic NES game. And frankly, the result is quite awesome.

You control a character named Rusty, and you're pretty much Earth's last hope. But who cares what the story is about? The game wastes little time and throws you into the action from the get-go. For the most part, this plays like your standard 2D action platformer. You pick up weapons, kill enemies, watch for cannons, jump over chasms, etc. You can fire in 8 directions, which is a definite necessity, given the aggressive nature of the enemies. The level structure is somewhat similar to Metroid in that you have freedom to explore areas, find that you can't proceed initially, grab crucial items, and backtrack to those points once you've found the right item. Luckily it doesn't have any leveling up garbage that plagues modern titles, so it's a pure action game. As a consequence, DVZ offers a decent challenge - quite the surprise for a fogey like me. If you don't utilize your situations right, enemies can easily overwhelm you.

For you collectathon gamers out there, you can search out 100 orbs in each stage and 5 special items for bonus points and extra lives. They're not necessary, but they certainly add a bit of flair to an already solid game.

The twist? You can fly. Scattered throughout the stages are jetpacks that grant you the ability to ascend heights and hover. Considering there are a bunch of aerial enemies and ground hazards, flight is a must. Your 8-way firing ability is even more crucial, as you're trying to position yourself not only to hit enemies, but to avoid colliding into danger. Flight makes the game that much more intense and turns up the action even more. But if you can fly, then what is the point of the platforming? DVZ answers that question with no hesitation.

Dark Void Zero is set up so that there are certain sections of a stage that cannot be traversed just by walking and jumping. But other sections will not allow you to fly. Stages contain antigravity fields that destroy your jetpack, forcing you to walk. So the game walks a fine rope between the two styles of play, and you have to adapt to each style and figure out which is right for each situation. But it succeeds marvelously because of how tight the stage design is. You get the feeling that every situation is very intentional, and all the enemies, barriers, and tools (weapons/powerups) are placed where they are for a purpose. Your goal as a player, then, is to use analyze your options and utilize what's available to overcome whatever scenario is presented. It's brilliant.

With its healthy challenge, two distinct styles of play, and well-designed stages that complement each and integrate both, Dark Void Zero is a surprising gem. It grabbed me from the beginning and was entertaining throughout. Complaints? Personally, I have none, but it should be mentioned that there are only three stages. It probably amounts to about 3-4 hours of trying and retrying to get through the stages. Although that doesn't sound like much in this era of 40-hour games, it's an appropriate length for no-nonsense action games of old. Plus, at 500 points for the download, it's hardly much of an investment. It may be shorter than a lot of games, but for me, it's also that much sweeter.

2 comments:

shizen22 said...

Sounds like something I would get if I had a DSi as nowadays I look for games that can provide a unique or old-school experience rather than artificially pumped up play-times. :D

Eric C. said...

You bought a DS-i? Damn intangibles, don't think that it's available over here....