Assassin's Creed II
Developer: Ubisoft Montreal
Publisher: Ubisoft
Action/Adventure - PS3
1 Save Slot
1 player
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My only previous experience with this stealth parkour series came in the form of
Assassin's Creed Bloodlines, a PSP title. The original
Assassin's Creed might have established the framework, but public opinion is decidedly mixed. Even its fans won't hesitate to call it a flawed experience. Luckily,
Assassin's Creed II suffers no such criticism. It received accolades for figuring out how to make the formula work. How does it play? Exactly how I thought it'd be like.
What I enjoyed most about
Bloodlines on PSP was the exploration and the combat. The exploration came in the form of traversing through cities, hopping on roofs, and slipping through alleys. By becoming familiar with the layout, you'll find treasures, discover secret entrances to new areas, and can start participating in some race "quests" that test your mastery of the land. There were some cool interior sections where you do some Tomb Raider observation and platforming, which were really the highlight of exploration. I also thought that the combat of the PSP game was deeper than it needed to be. It utilized timing-based combos and counters, which made fights more interesting than simply button mashing.
Playing
Assassin's Creed II offers the same positives, but with some caveats.
Assassin's Creed II is bigger, deeper, and grander than anything the PSP could muster. Cities are now massive, without the need to segment each neighborhood through load screens. The enemies are more varied this time, and the game can handle upwards of 8-10 enemies on-screen simultaneously. But the problem is what makes it better also makes the game worse. Yes, the cities are now 5-10x as large as the PSP areas, but all that means is you don't really get to "know" the cities. Yes, there are now many more things to collect, but with 66 viewpoints, 30 codex pages, 100 feathers, 400 treasures, etc, it's just too much. The game throws so many things at you, most of which are inconsequential, that it's really difficult to care.
Plus
Assassin's Creed II has some new irritations
AC:Bloodlines never had. For instance, your armor requires upkeep. As you get hit by enemies or fall off buildings, your armor loses its potency requiring you to go to a Blacksmith to repair. My only question is... why? This game mechanic isn't additive - it doesn't make the game harder or more interesting. I just ended up repairing it every couple hours when I remembered, but it seemed to have little bearing on the game. I'm not even sure why it's implemented at all. The other irritation is load time. During the game, it's generally OK. But every time you boot up the game, there's loading. There's even a loading screen to boot up the Title. Then once you get to the Title Screen, you hit start only to have load time again!
None of these irritations are deal-breakers. They're somewhat nitpicky, and won't ruin the experience for anyone. It MIGHT be the pinnacle of the series, with more story-oriented quests, larger areas, more weapon variety, and multiple ways of preserving your stealth. But at the end of the day, these refinements amount mostly to fluff. Perhaps the only thing
AC2 offered that
Bloodlines didn't was boredom. Don't misunderstand me. I may prefer the pacing of Bloodlines more, but
AC2 is better in other ways. Those improvements just couldn't make up for the fact that the game felt completely unnecessary.