Wednesday, May 30, 2012

LIMBO



LIMBO
Developer: Playdead
Publisher: Playdead
Platform - PC
HDD, 1 Save File
1 player
LIMBO
LIMBO is an indie 2D puzzle-platformer available in a lot of formats - PS3, XBox 360, PC, iOS, you name it. It sports a unique visual style, which mimics old black & white films, right down to the grainy textures and flickering. The aesthetic mirrors the ominous circumstances the game presents. The minimalistic audio enhances this mood.

You assume the role of an unnamed boy. There are no explanations, nor any cut-scenes. You simply wake up in a field, isolated and bewildered. As you begin to move, you encounter grisly scenes of danger and death. Your only goal: make it out alive.

The core of LIMBO is its minimalism. The audio/visual style creates an atmosphere that is that much more chilling. But it doesn't stop there. Your character only has a few possible actions. He can move left and right, jump, and has a single interaction button. My initial reaction was that it felt like a step backwards, given that most modern games utilize face buttons, multiple shoulder buttons and even dual analog sticks. But the limited abilities means that every challenge in the game is particularly designed. If you're stuck, it means you have to observe your environment more, interact with objects, and think about what you're trying to accomplish.  LIMBO makes things extremely handy by autosaving after each puzzle is solved, so the game encourages you to retry again and again if you need to.

I personally found the puzzles to be the right difficulty level. Some are obvious, while others had me stuck to the point where I had to come back to it weeks later. But after a fresh mind, I was able to figure it out. I don't think I had to resort to a walkthrough during my playtime.

LIMBO is artistically beautiful, environmentally eerie, but most of all, captivating to play. It's not a game that innovates or pushes the genre's boundaries forward.  What you have then is a well made puzzle game. Sometimes, that's enough.

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