Wednesday, August 06, 2008

Meccha! Taiko no Tatsujin DS - 7tsu no Shima no Daibouken

Meccha! Taiko no Tatsujin DS - 7tsu no Shima no Daibouken
Rhythm - Nintendo DS
Battery Backup
1 player / 4 player WLAN

Not much to say really. It's Namco's rhythm game, Taiko no Tatsujin, but on the DS. This is the 2nd Taiko game for the DS, and like the first, it comes with two drumstick stylii to be used for the game. It also comes with a set of stickers. Who can resist free stuff?

The coolest thing about the game is the touchscreen interface. Of course nothing can compare to beating on the taiko prop in the arcades, but tapping the screen with your two stylii drumsticks is pretty intuitive. You can play the game with the normal Dpad/buttons too, but what's the point? The game is similar in style to most other rhythm games. "Notes" will scroll across the screen and when it hits a certain point, you tap the screen to time it exactly. On the DS version, there is a picture of a giant taiko drum on the touchscreen. If the note is red, you hit the drum with your stylus. If the note is blue, you hit a space outside of the drum. There are some special freestyle segments too, where you drum as fast as you can to rack up more points, and some other parts where you're forced to alternate your red and blue hits. All in all, it's a simple system, but it works pretty well.

The songs themselves are a mix of Jpop, classical music, folk songs, anime themes and namco video game music. The game sports a total of 50 songs, which ain't too shabby. And there are several difficulties for each song, so there's plenty of material here.

There's some interesting things about the game's structure. There are a lot of hidden events, akin to achievements. So when you hit certain milestones, you'll get emails, bonuses and congratulation screens. The in-game email system is full of personality. You'll receive messages from the game's cast of characters, each with their own unique writing style. They'll sometimes "attach" rewards, such as clothes for your drum to wear or additional instrument sounds to play with. Definitely the game's audience is more geared towards kids, but it's still very charming. The email system acts as a mark of progress, so it's kinda cool. There's also a story mode in the game that lets you unlock some new songs. It's kind of strange in that they won't let you fight bosses unless you've unlocked the proper clothing and wear them for the encounter. But the story mode has unique challenges to them including:

- Finish song at 100% rating
- Hit notes to damage bosses, as they send obstacles to block your vision of the note charts
- Play vs 3 computer opponents for highest score, as they use powerups and send little creatures to block where you can hit on the drum

Aside from the story mode, the general free play mode lets you play any song at whatever difficulty you want. Included is also a 2x/3x scroll speed option. The one thing I noticed is that compared to a Konami Bemani game, Taiko no Tatsujin is more mainstream-friendly. By that, I mean it's easy. In Bemani games, lots of times you are struggling to even pass a song and that's a big challenge in of itself. When passing that 9 foot song in DDR or 11 rated song in Beatmania IIDX, you feel a great sense of accomplishment. That type of feeling is lost in Taiko no Tatsujin (at least... until you unlock Oni mode). Instead, Taiko has a very lenient system. Even if you are messing up like crazy, chances are that you'll pass it. But there is still challenge to be found in precision. Like other rhythm games, playing for score is a big thing, so while it may be easy to pass a song, it is difficult to get 100% Good notes. So depending on what type of game player you are, the lack of difficulty in passing songs may or may not affect you. Finally there's a multiplayer versus mode, where you can even play 4 players off of one cart. The only drawback is that if you're the only one with the game, you'd be the only one with the two drumstick stylii and your friends would need to find additional props (fingers possibly?) or use the button controls.

Overall, the game works. The touchscreen interface allows for a more tactile experience than simply hitting buttons. Sure it can't match holding real drumsticks on the console and arcade versions, but it's a workable substitute. Plus I'm a sucker for unique accessories like the bundled drumstick stylii. With plenty of different modes offered and a sizeable songlist, Meccha! Taiko no Tatsujin DS is a whole lot of game.

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