Tuesday, August 19, 2008

Bionic Commando

Bionic Commando
Action - Gameboy
Password
1 player

Things you can do with a grappling arm:

- Scale new heights
- Swing over chasms
- Stun enemies
- Grab items

While everyone else is playing Bionic Commando Rearmed, I thought about revisiting the classic. Only, my NES is nearly impossible to get working nowadays, even with the "blow trick", and my Bionic Commando cart is MIA. I knew there was a Gameboy Bionic Commando, so I decided to do some research on it to find out if it was worth playing. What I discovered was that 1) There was also another Bionic Commando released for GBC called Elite Forces and 2) The original GB one is a remix of the NES Bionic Commando. Thanks to an Amazon Marketplace seller, I got the chance to experience the GB version for myself.

The game is very much an action platformer, with a twist. Unlike most platformers where you have options like wall jumping and double jumping to reach the next platform, Bionic Commando has no jumping at all. Instead, the gameplay centers around a grappling arm. Oh. You'll need to use plenty of weapons to dispatch of enemies as well, but the star of the show is the arm. You can shoot your grappling arm out horizontally, vertically or diagonally. Latch onto a platform, and you can propel yourself up to it. Latch onto a ceiling, and you can use your grappling arm as a rope to swing across. But the horizontal distance you swing depends on how much your arm is extended. And your arm extension depends on the distance between your character and the object your arm is clinging to. The control demands precision in positioning your character, as well as timing of the grappling arm. Luckily, the controls are very tight and rewarding. The design of the stages is such that you absolutely have to get comfortable utilizing the mechanics of the arm, or you cannot advance. You can choose what stages you want to play on the map. But every time you move, enemies will move as well. If you and an enemy contact, you'll enter an encounter stage where you can pick up some much needed continues.

Being a remix of the NES game, the grappling arm, weapons, armor and radio are mostly identical. The map and stages are also similar to the original as well. Visuals take a noticeable hit - everything is far less detailed. Maybe as a consolation, both the sound quality and musical composition are vastly improved. It also seems as if the action is much more fast paced in this version. But there are some noteable differences. Capcom rebalanced the grenade launcher/rocket launcher so that it's not nearly as powerful as before. In the NES version, taking down the power reactors took 3 hits of the launcher to finish a stage. Not so in the GB version. It takes about 10 hits, which forces you to engage enemies in the power room. This is another area in which the Gameboy differs. The power room encounters in the NES version were relatively uniform. But on the GB, they introduce new bosses in the power room segments. Couple that with the reduced effectiveness of the launcher, and you've got a higher difficulty end encounters. The swinging segments are generally easier on the GB version, except the difficulty ramps up considerably by the end. One major change is that the Albatross vehicle is a boss in the NES version, but is an entire stage in the GB version. It will put your grappling skills to the test. Finally, the last major change is that map encounters with the enemy are now horizontally scrolling action stages. In the NES version, they were vertical scrolling, reminiscent of Ikari Warriors. But in the GB version, its style is more consistent with the rest of the game.

Overall, the Gameboy Bionic Commando recreates the experience of the NES version. Bionic Commando on Gameboy certainly makes some changes - sometimes making the game easier, other times making it harder, and sometimes making it just plain different. Nevertheless, the two versions share the same game mechanics, familiar stages, and essence. But the problem with a remix/remake is that it will inevitably be compared to the original. You expect certain things because the original had them, and when they're not duplicated exactly or at all, it's hard not to be disappointed. And so I find myself conflicted. Bionic Commando GB is unquestionably a good game, and reminds me of exactly what I miss about old school gaming - tight controls and level design that revolves around mastery of the gameplay mechanics. But I can't shake the feeling that something was missing from it all. Maybe what I really want in a Bionic Commando game isn't the swinging, isn't the grappling, but merely a face explosion.

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